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RED SAGSkills

Hard Game Developer questions

32 questions · 20 points each for a correct first answer.

  1. 1.Responsive movement with an authoritative serverhard
  2. 2.Hits that looked right but missedhard
  3. 3.Jitter far from the originhard
  4. 4.GPU-bound on mobile with particleshard
  5. 5.Why ECS can be fasterhard
  6. 6.Lockstep desynchard
  7. 7.Choppy remote playershard
  8. 8.Running out of memory in a large levelhard
  9. 9.Order of a TRS matrixhard
  10. 10.Flickering distant surfaceshard
  11. 11.Lighting wrong on stretched meshhard
  12. 12.Lights add up too harshlyhard
  13. 13.Transparent objects in wrong orderhard
  14. 14.Drawbacks of deferred renderinghard
  15. 15.Striped shadow artefactshard
  16. 16.Game slows to a crawl after a hitchhard
  17. 17.How rollback netcode workshard
  18. 18.Bandwidth grows with player counthard
  19. 19.Client reports its own damagehard
  20. 20.Job safety system errorhard
  21. 21.Using transform in Task.Runhard
  22. 22.Thousands of tiny temporary allocationshard
  23. 23.Main menu loads the whole gamehard
  24. 24.Alpha-tested foliage on mobilehard
  25. 25.Slerp spins the long way roundhard
  26. 26.Stutter the first time an effect appearshard
  27. 27.Friends cannot join a hosted gamehard
  28. 28.Agents bump into each otherhard
  29. 29.Free gems from fake purchaseshard
  30. 30.Angle between vectors is NaNhard
  31. 31.Two hundred animated charactershard
  32. 32.Estimating server time on a clienthard