hard20 pts · first answer countsgame-architecturepathfinding
Pathing for 2,000 units to one goal
An RTS sends 2,000 units to the same target, and running A* per unit is too slow. What technique fits?
Discussion 0
Join free to post in the discussion.
Related questions
- Variable and fixed timestepsGame Developer
- Jump pressed just before landingGame Developer
- Jumping just after leaving a ledgeGame Developer
- Why games pool objectsGame Developer
- Decoupling achievements from combatGame Developer
- A flying, swimming, shooting enemyGame Developer
- Enemy with patrol, chase and attackGame Developer
- What to put in a save fileGame Developer