hard20 pts · first answer countsvector-mathdebugging
Angle between vectors is NaN
What does angle hold after this code runs?
Vector3 a = new Vector3(2f, 0f, 0f); Vector3 b = new Vector3(1f, 0f, 0f); float angle = Mathf.Acos(Vector3.Dot(a, b)) * Mathf.Rad2Deg;