Medium Game Developer questions
34 questions · 10 points each for a correct first answer.
- 1.Is the target on the left or rightvector-mathmedium
- 2.Why quaternions for rotationrotations, vector-mathmedium
- 3.Too many draw callsrendering, performancemedium
- 4.Garbage in Updateunity, memorymedium
- 5.Fixed timestep with an accumulatorgame-loop, physicsmedium
- 6.UObject pointer gets destroyedunreal, cpp, memorymedium
- 7.Enemy pathfindinggame-ai, pathfindingmedium
- 8.Messy player codegameplay, design-patternsmedium
- 9.Camera smoothing changes with FPSgame-math, cameramedium
- 10.Fast projectile passes through wallsphysics, collision-detectionmedium
- 11.Behaviour tree selectorgame-ai, behaviour-treesmedium
- 12.A* heuristic that overestimatespathfinding, game-aimedium
- 13.Error after enemy is destroyedcsharp, unity, debuggingmedium
- 14.Coroutine stopped silentlyunity, coroutinesmedium
- 15.Memory keeps growing with Addressablesunity, memory, asset-managementmedium
- 16.Thousands of detailed treesrendering, performancemedium
- 17.Drawing rooms behind wallsrendering, performancemedium
- 18.Shader build time explodedshaders, build-optimisationmedium
- 19.Many identical rocksrendering, performancemedium
- 20.Is the game CPU or GPU boundprofiling, performancemedium
- 21.Server RPC is ignoredunreal, multiplayermedium
- 22.OnRep not running on the hostunreal, multiplayermedium
- 23.Why fast games use UDPnetworking, multiplayermedium
- 24.Old save files break after a patchsave-systems, architecturemedium
- 25.Rotate turns the wrong way3d-transforms, unitymedium
- 26.Raycast ignores the Ground layerphysics, unity, debuggingmedium
- 27.Feet slide during the walkanimationmedium
- 28.Feet floating on stairsanimation, inverse-kinematicsmedium
- 29.Sharing a generated levelprocedural-generationmedium
- 30.Spiky random terrainprocedural-generation, game-mathmedium
- 31.Testing a jump over several framestesting, unitymedium
- 32.Textures use too much memory on mobiletextures, mobile, memorymedium
- 33.Timer text slows the whole HUDui, performance, unitymedium
- 34.Rotation reads back as 3503d-transforms, unity, debuggingmedium