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RED SAGSkills

Medium Game Developer questions

34 questions · 10 points each for a correct first answer.

  1. 1.Is the target on the left or rightmedium
  2. 2.Why quaternions for rotationmedium
  3. 3.Too many draw callsmedium
  4. 4.Garbage in Updatemedium
  5. 5.Fixed timestep with an accumulatormedium
  6. 6.UObject pointer gets destroyedmedium
  7. 7.Enemy pathfindingmedium
  8. 8.Messy player codemedium
  9. 9.Camera smoothing changes with FPSmedium
  10. 10.Fast projectile passes through wallsmedium
  11. 11.Behaviour tree selectormedium
  12. 12.A* heuristic that overestimatesmedium
  13. 13.Error after enemy is destroyedmedium
  14. 14.Coroutine stopped silentlymedium
  15. 15.Memory keeps growing with Addressablesmedium
  16. 16.Thousands of detailed treesmedium
  17. 17.Drawing rooms behind wallsmedium
  18. 18.Shader build time explodedmedium
  19. 19.Many identical rocksmedium
  20. 20.Is the game CPU or GPU boundmedium
  21. 21.Server RPC is ignoredmedium
  22. 22.OnRep not running on the hostmedium
  23. 23.Why fast games use UDPmedium
  24. 24.Old save files break after a patchmedium
  25. 25.Rotate turns the wrong waymedium
  26. 26.Raycast ignores the Ground layermedium
  27. 27.Feet slide during the walkmedium
  28. 28.Feet floating on stairsmedium
  29. 29.Sharing a generated levelmedium
  30. 30.Spiky random terrainmedium
  31. 31.Testing a jump over several framesmedium
  32. 32.Textures use too much memory on mobilemedium
  33. 33.Timer text slows the whole HUDmedium
  34. 34.Rotation reads back as 350medium