hard20 pts · first answer countsnetworkingdeterminism
Lockstep desync
An RTS uses deterministic lockstep, sending only player inputs. After 10 minutes, games on PC and console go out of sync. What is a likely cause?
An RTS uses deterministic lockstep, sending only player inputs. After 10 minutes, games on PC and console go out of sync. What is a likely cause?