Easy Game Developer questions
34 questions · 5 points each for a correct first answer.
- 1.Frame-rate independent movementgame-loop, unityeasy
- 2.Is the enemy in front of the playervector-matheasy
- 3.Faster diagonal movementvector-math, inputeasy
- 4.Where to apply physics forcesunity, physicseasy
- 5.Collecting a coinphysics, collisioneasy
- 6.Spawning many bulletsperformance, memoryeasy
- 7.Basic game loopgame-loopeasy
- 8.Checking if the player is groundedphysics, gameplayeasy
- 9.Value returned by Lerpgame-math, unityeasy
- 10.Awake or Start firstunity, game-loopeasy
- 11.What a prefab isunityeasy
- 12.Length of a 2D vectorvector-matheasy
- 13.Sine of 90 is not 1game-math, trigonometryeasy
- 14.Waiting two seconds in a coroutineunity, coroutineseasy
- 15.GetComponent every frameunity, performanceeasy
- 16.Two boxes overlappingcollision-detection, game-matheasy
- 17.Local vs world position3d-transforms, unityeasy
- 18.Why use a sprite atlasrendering, 2deasy
- 19.What Blueprints areunreal, blueprintseasy
- 20.Input actions instead of keysunity, inputeasy
- 21.Large art files in Gitversion-controleasy
- 22.What deltaTime isgame-loop, unityeasy
- 23.Button drifts on other screensui, unityeasy
- 24.Shared stats for many enemiesunity, data-driven-designeasy
- 25.Bullets hitting their shooterphysics, unityeasy
- 26.Sound with no directionaudio, unityeasy
- 27.Switching from idle to runanimation, unityeasy
- 28.What a surface normal isvector-math, physicseasy
- 29.Per-frame code in Unrealunreal, game-loopeasy
- 30.Object still there after Destroyunityeasy
- 31.Health ratio is always zerocsharp, debuggingeasy
- 32.Godot signalsgodot, design-patternseasy
- 33.Kinematic rigidbodyphysics, unityeasy
- 34.Why textures have mipmapsrendering, textureseasy