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RED SAGSkills

Easy Game Developer questions

34 questions · 5 points each for a correct first answer.

  1. 1.Frame-rate independent movementeasy
  2. 2.Is the enemy in front of the playereasy
  3. 3.Faster diagonal movementeasy
  4. 4.Where to apply physics forceseasy
  5. 5.Collecting a coineasy
  6. 6.Spawning many bulletseasy
  7. 7.Basic game loopeasy
  8. 8.Checking if the player is groundedeasy
  9. 9.Value returned by Lerpeasy
  10. 10.Awake or Start firsteasy
  11. 11.What a prefab iseasy
  12. 12.Length of a 2D vectoreasy
  13. 13.Sine of 90 is not 1easy
  14. 14.Waiting two seconds in a coroutineeasy
  15. 15.GetComponent every frameeasy
  16. 16.Two boxes overlappingeasy
  17. 17.Local vs world positioneasy
  18. 18.Why use a sprite atlaseasy
  19. 19.What Blueprints areeasy
  20. 20.Input actions instead of keyseasy
  21. 21.Large art files in Giteasy
  22. 22.What deltaTime iseasy
  23. 23.Button drifts on other screenseasy
  24. 24.Shared stats for many enemieseasy
  25. 25.Bullets hitting their shootereasy
  26. 26.Sound with no directioneasy
  27. 27.Switching from idle to runeasy
  28. 28.What a surface normal iseasy
  29. 29.Per-frame code in Unrealeasy
  30. 30.Object still there after Destroyeasy
  31. 31.Health ratio is always zeroeasy
  32. 32.Godot signalseasy
  33. 33.Kinematic rigidbodyeasy
  34. 34.Why textures have mipmapseasy