Game engines (Unity, Unreal)
41 practice items · needed by 2 roles
Easy 21Medium 13Hard 7
Practice questions
- Frame-rate independent movementeasy
- Where to apply physics forceseasy
- Value returned by Lerpeasy
- Awake or Start firsteasy
- What a prefab iseasy
- Waiting two seconds in a coroutineeasy
- GetComponent every frameeasy
- Local vs world positioneasy
- What Blueprints areeasy
- Input actions instead of keyseasy
- What deltaTime iseasy
- Button drifts on other screenseasy
- Shared stats for many enemieseasy
- Bullets hitting their shootereasy
- Sound with no directioneasy
- Switching from idle to runeasy
- Per-frame code in Unrealeasy
- Object still there after Destroyeasy
- Health ratio is always zeroeasy
- Godot signalseasy
- Kinematic rigidbodyeasy
- Garbage in Updatemedium
- UObject pointer gets destroyedmedium
- Error after enemy is destroyedmedium
- Coroutine stopped silentlymedium
- Memory keeps growing with Addressablesmedium
- Server RPC is ignoredmedium
- OnRep not running on the hostmedium
- Rotate turns the wrong waymedium
- Raycast ignores the Ground layermedium
- Testing a jump over several framesmedium
- Timer text slows the whole HUDmedium
- Rotation reads back as 350medium
- Jitter far from the originhard
- Why ECS can be fasterhard
- Running out of memory in a large levelhard
- Job safety system errorhard
- Using transform in Task.Runhard
- Thousands of tiny temporary allocationshard
- Main menu loads the whole gamehard
- C++ features often disabledmedium