medium10 pts · first answer counts3d-transformsunity
Rotate turns the wrong way
A tilted spaceship calls transform.Rotate(0, 90 * Time.deltaTime, 0). It spins around its own up axis, not the world up axis. Why?
A tilted spaceship calls transform.Rotate(0, 90 * Time.deltaTime, 0). It spins around its own up axis, not the world up axis. Why?