Rendering
18 practice items · needed by 3 roles
Easy 2Medium 5Hard 11
Practice questions
- Avoiding layout thrashinghard
- Tooltip flashes in the wrong placehard
- Why use a sprite atlaseasy
- Why textures have mipmapseasy
- Too many draw callsmedium
- Thousands of detailed treesmedium
- Drawing rooms behind wallsmedium
- Many identical rocksmedium
- GPU-bound on mobile with particleshard
- Flickering distant surfaceshard
- Lights add up too harshlyhard
- Transparent objects in wrong orderhard
- Drawbacks of deferred renderinghard
- Striped shadow artefactshard
- Alpha-tested foliage on mobilehard
- Stutter the first time an effect appearshard
- Dynamic rendering todaymedium
- Blocking CSS and JavaScripthard