medium10 pts · first answer countsgame-enginesunityperformance
Finding the player every frame
Each of 200 enemies calls FindObjectOfType<Player>() (FindFirstObjectByType in Unity 6) in Update. The game slows down. Why, and what is better?
Discussion 0
Join free to post in the discussion.
Related questions
- Frame-rate independent movementGame Developer
- Where to apply physics forcesGame Developer
- Spawning many bulletsGame Developer
- Value returned by LerpGame Developer
- Awake or Start firstGame Developer
- What a prefab isGame Developer
- Waiting two seconds in a coroutineGame Developer
- GetComponent every frameGame Developer