medium10 pts · first answer counts3d-transformsunitydebugging
Rotation reads back as 350
What does this Unity code print?
transform.localEulerAngles = new Vector3(0, 0, -10); Debug.Log(transform.localEulerAngles.z);
What does this Unity code print?
transform.localEulerAngles = new Vector3(0, 0, -10); Debug.Log(transform.localEulerAngles.z);