How do you approach writing UX microcopy such as buttons, empty states and error messages?
What the interviewer wants to hear
- Understand the user's task and context at that moment
- Be clear, short and specific over clever
- Use consistent terms across the product
- Error messages explain what happened and how to fix it
- Test with users and work closely with designers
Model answer
I start with the user's task: what they are trying to do, how they feel and what they need to know at that moment. Microcopy should be clear first, short second and clever only if that does not cost clarity. Buttons say what will happen, like "Save draft" rather than "Submit". Error messages explain what went wrong and how to fix it, without blame or codes. Empty states tell users why the screen is empty and give one helpful next step. I keep a terminology list so the product uses the same word for the same thing everywhere. I work inside the design files with designers, check copy in context and at different screen sizes, and test key flows with real users, because small words often decide whether people succeed.
Can you answer it under time pressure?
Take a timed medium round and get scored on every answer.
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