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Rendering
Game Developer
Rendering questions
14 questions on Rendering for game developers, easiest first.
Easy
2
Why use a sprite atlas
easy
Why textures have mipmaps
easy
Medium
4
Too many draw calls
medium
Thousands of detailed trees
medium
Drawing rooms behind walls
medium
Many identical rocks
medium
Hard
8
GPU-bound on mobile with particles
hard
Flickering distant surfaces
hard
Lights add up too harshly
hard
Transparent objects in wrong order
hard
Drawbacks of deferred rendering
hard
Striped shadow artefacts
hard
Alpha-tested foliage on mobile
hard
Stutter the first time an effect appears
hard