How do you run a design critique session that is useful rather than a debate about taste?
What the interviewer wants to hear
- Share context: goal, user, constraints and stage
- Ask for the specific feedback you need
- Feedback tied to goals and users, not taste
- Facilitate: timebox, include quiet voices
- Capture actions and decide afterwards
Model answer
I start by framing the session: the problem, who the users are, the goal and success metric, the constraints and how far along the work is. Then I say exactly what feedback I need, such as "Is the comparison clear?" rather than "Thoughts?". I ask reviewers to tie comments to the goal and user, for example "this might make users miss X", and to describe problems rather than prescribe solutions. As facilitator I timebox discussion, ask quieter people directly and park off-topic debates. When I review someone else's work, I follow the same rules and also mention what works well. Critique is not where decisions are made, so I capture comments and then decide which to act on, and I share back what changed and why. This builds trust and keeps sessions useful.
Can you answer it under time pressure?
Take a timed medium round and get scored on every answer.
More medium UI/UX Designer questions
- You have only one week to design a new feature. How do you include user research?
- A stakeholder gives feedback on your design that you disagree with. How do you handle it?
- How do you measure whether a design change was successful?
- Why are empty, loading and error states important, and how do you design them?
- An engineer says your design will take three times longer to build than planned. What do you do?
- How do you plan and run user interviews for a new feature?
- You are asked to restructure the navigation of a large website with hundreds of pages. How do you approach it?
- A team wants a custom styled dropdown instead of the native select. How do you make sure it is accessible?
- How do you turn research findings into design decisions the team actually acts on?