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Game math and physics
Backend Developer
Game math and physics questions
16 questions on Game math and physics for backend developers, easiest first.
Easy
5
Finding the nearest point fast
easy
Clamping a value into a range
easy
Math.sin(90) is not 1
easy
Interpolating a quarter of the way
easy
Moving at the same speed on any device
easy
Medium
6
Shortest turn from 350° to 10°
medium
Angle of the vector (-1, -1)
medium
Do these two circles collide
medium
Bouncing a ball off the floor
medium
Is the player in front of the guard
medium
Enemy vanishes on reaching player
medium
Hard
5
A physics loop that never catches up
hard
Camera smoothing differs by frame rate
hard
Rotate then translate a point
hard
Moving a model also moves its normals
hard
Lighting breaks after squashing a model
hard